The sleuths shipwreck on a deserted island and explore a haunted castle.
When the gang visits the Weatherby estate, they must investigate a mysterious voice and a ghost who demands the family return its fortune to a neighboring clan.
Scooby must spend the night in a haunted house in order to receive an inheritance.
The gang investigates a haunted southern mansion when the Mystery Machine overheats and strands them nearby.
Scooby saves the world from an evil alien. / A mysterious gypsy attempts to obtain Scooby and Scrappy's tails for her magic potion. / The friends have historical dreams when they are locked in a museum overnight.
Daphne proves that a creepy house isn't actually haunted. / Mysterious earthquakes plague a state park.